Senior Audio Software Engineer

The Job

Avalanche, a division of WB Games Inc., is seeking a Senior Audio Software Engineer to join our growing team of talented industry veterans working on our upcoming game Hogwarts Legacy, a new open world, action RPG set in the Wizarding World.

The Senior Audio Software Engineer will work closely with the audio design and engineering team to support and develop high-quality audio features for AAA games and will own a variety of audio systems that will drive player engagement through sound. Candidates must be able to demonstrate high competency in audio technologies, a true passion for developing great audio experiences, and a strong desire to develop clear and robust software using a variety of technologies.

The Daily

  • Participate in all parts of the development process from concept through to live-ops
  • Collaborate with the audio design and engineering team to architect and develop high quality, low-latency, and highly responsive game code
  • Collaborate with the audio design and engineering team to architect and support robust supporting tools application software
  • Support and maintain existing tools and game code according to the audio design and engineering team needs
  • Design and develop game audio systems and features and integrate with internal and external shared services and libraries
  • Perform peer code reviews and champion a high standard of code excellence
  • Mentor junior engineers and provide design guidance and advice on new features
  • Self-manage programming tasks and coordinate with the production team
  • Work with design and product teams for feature viability, costing, design completeness, and risk assessment
  • Assess new market trends, features, technologies, and emerging techniques to stay competitive

The Essentials

  • 8+ years of professional software engineering experience on cross-functional teams
  • Experience on at least two successfully published game titles or equivalent
  • Bachelor’s Degree in Computer Science (or a related field) or equivalent work experience
  • Computer Science fundamentals in object-oriented design, algorithms, and data structures
  • Proficiency in C++ (templates, exception handling, multi-threading, etc.)
  • Strong 3D Math (vector and matrix math, quaternions, etc.)
  • Experience with the Unreal Engine 4 (core systems, object model, audio, etc.)
  • Knowledge of audio and state-of-the-art audio technologies
  • Strong problem solving, debugging, and troubleshooting skills
  • Ability to comfortably entertain, propose and clearly argue, for and against, new ideas and methodologies
  • Ability to communicate in a clear, concise, and transparent way, both written and verbal
  • Ability to self-manage when given prioritized goals and objectives
  • Be a self-motivated team player with a positive attitude and strong work ethic
  • Seek out opportunities to improve technically and professionally
  • Have a passion for video games and especially game audio

Nice to have

  • Experience with AudioKinetic Wwise audio technology
  • Understanding of Unreal Engine 4 Blueprint technology
  • Understanding of Unreal Engine 4 module and plugin systems
  • Experience with scripting languages such as Python

Associate Level Designer

The Job

Avalanche, a division of WB Games Inc., seeks a Associate Designer to join the team working on the upcoming game, Hogwarts Legacy, a new open world, action RPG set in the Wizarding World.

The Daily

  • Work with the Production team throughout the development process to help create compelling gameplay and design systems
  • Interface with the Story team to corroborate on game design
  • Contribute to the strategic planning and design for new gaming projects
  • Present design ideas, receive feedback, then adjust designs and metrics accordingly
  • Implement game content such as world authoring in UE4, combat setups, event triggers and populating with gameplay objects
  • Build basic layouts using Maya, kit sets and UE4
  • Work in UE4’s blueprint tool
  • Work with other departments to implement SFX, FX, missions and other gameplay mechanics
  • Tutorial creation for game design
  • Other duties may be assigned

The Essentials

  • A passion for gaming and game development
  • Undergraduate degree or equivalent industry experience
  • Experience with Unreal 4 (UE4) and Maya
  • Good understanding of UE4’s Blueprints
  • Ability to work in a fast-paced environment
  • Ability to thrive in a collaborative, production-oriented environment
  • Remain current on console games and a knowledge of game mechanics across a variety of genres and platforms
  • Ability to collaborate with a design group and across other disciplines while maintaining a positive attitude
  • Highly motivated self-starter and creative thinker with fresh ideas
  • Excellent written and verbal communication skills
  • Creative thinker with fresh ideas
  • Pursuing a degree in Game Design or equivalent degree in a creative field strongly preferred. (Art/Illustration/Storytelling)

The Nice to Haves

  • Industry experience as well as a related undergraduate degree

DevOps Engineer

The Job
WarnerMedia seeks a DevOps Engineer for the Media Supply Chain: Mastering, Archive & Localization Technologies department.
The DevOps Engineer will be a member of the Media Supply Chain (MSC) team within the WarnerMedia Technology (WMTO) organization, the position will be responsible for the automation of cloud infrastructure as well as the delivery of software with special focus on Media Supply Chain solutions. The DevOps Engineer must be automation focused, with extensive experience in Continuous Integration (CI) and Continuous Delivery (CD) methodologies, DevSecOps best practices and the concepts of gitops. The candidate must also be able to embrace technologies to allow Media Supply Chain technology to rapidly innovate in support of business needs.
The Media Supply Chain – Who We Are
Media Supply Chain is tasked to architect, engineer, and program manage a wide range of applications, workflows and services for our internal partners who operationally manage and distribute WarnerMedia content globally. Our applications and technology solutions are responsible for scheduling, image & asset metadata management, as well as, content processing and delivery as well as content mastering, localization and preservation. We are the team pioneering new ways to process and deliver WarnerMedia content to its global customers
The Media Supply Chain – Mission
Our mission is to provide and sustain practical, innovative, agile software and technology solutions which are highly reliable, automated, measurable, optimized, modern systems capable of distributing high-quality content and metadata to our domestic and global platforms & partners.
The Daily

  • Develop and provide support for core Continuous Integration and Continuous Delivery pipelines for applications and services, in support of various content and digital asset management platforms by starting with business needs and objectives, creating functional and technical specifications and executing against a plan to launch and maintain applications.
  • Review project objectives, security requirements and determine best technology for implementation. Implement best practice standards for development, build and deployment automation while mentoring and leading a team of engineers. Infrastructure that has been built needs to meet WarnerMedia (WM) standards.
  • Review emerging technologies and evaluate potential uses for WM Technology and other divisions. Develop prototype projects using new technologies.
  • Evaluate software applications and vendors for WM Technology and other divisions. Recommend action, develop and lead implementation of selected applications/services.
  • Work with internal and external developers to ensure WM Technology code standards and best practices are performed for development of applications

The Essentials

  • 3+ years DevOps experience
  • B.S. in Computer Science or equivalent experience
  • AWS DevOps certification strongly preferred
  • Technical Knowledge/Skills in the following areas:
    • Experience with 2 or more scripting languages such as python, ruby or javascript.
    • Software development experience preferred.
  • Experience with source control, git or equivalent.
  • Experience in AWS at scale leveraging core services such as Lambda, RDS, and EC2, EKS, ECS, ElasticSearch.
  • Experience with Build and Deployment tools such as Jenkins, Ansible, Terraform, or equivalent
  • Experience with operational tools such as Datadog, New Relic, Sumo Logic, or AWS CloudWatch
  • Experience with AWS networking. (AWS Direct Connect, AWS VPC, AWS PrivateLink)
  • A solid understanding of AWS cloud security
  • A solid understanding of CI/CD

Functional Knowledge / Skills in the following areas:

    • Overall knowledge of the media & entertainment industry business preferred
    • Overall knowledge of WarnerMedia business processes, technologies and applications that support it is preferred
  • Must be able communicate effectively and tactfully with all levels of personnel (in person, written, telephone).
  • Must be able to pay close attention to detail.
  • Must be able to handle multiple tasks in a fast-paced environment.
  • Must be able to organize and schedule work effectively.
  • Must be able to work flexible hours, including overtime, if and when necessary.
  • Must be able to respond to after-hours pager notifications to provide support for applications as necessary.

Community Manager

The Job

Avalanche, a division of WB Games seeks a Community Manager (Console) to help build an engaged and loyal community for our upcoming game, Hogwarts Legacy, a new, open world, action RPG set in the Wizarding World.

The Community Manager will act as the voice of the game team to the players, while representing the voice of the players to the game team. They will engage players in conversations on forums and social channels and will support the creation of community content such as FAQs, live-streams, and guides.
We are looking for a creative and passionate gamer, comfortable with online communities and social media, with excellent communication skills, and with the ability to thrive in a highly dynamic environment and last but not least, passionate and knowledgeable of all things Harry Potter!

The Daily

  • Lead the development and execution of community engagement programs, creating compelling content for community channels and monitor the forums
  • Author community and social daily publishing including maintenance of the brand community and social programming calendar for global use
  • Partner with the studio team to create social messaging on owned and operated channels
  • Propose multi-region engagement initiatives to support major Brand milestones
  • Closely collaborate with Burbank Content Marketing team and studio leads to create community and social channel strategy, content calendars, and set up KPIs to measure success
  • Closely collaborate with Burbank Content Marketing team to measure, monitor, and report on specific program performance and longer-term trends as well as other industries related to community influencer efforts
  • Consolidate and report on worldwide community trends, topics, and sentiment
  • Monitor existing and emerging community channels and ambassador programs
  • Collaborate with the team to create developer diaries
  • Develop and execute streaming programs for Twitch, YouTube, and Mixer (potentially others)

The Essentials

  • A minimum of 3 years’ experience in community and social media management
  • Knowledge of brand communications, social, and gaming ecosystems is required
  • Demonstrated analytical skills tracking community and social metrics for O&O channels
  • Experience with community moderation in Discord, Reddit, and other community platforms
  • Excellent oral, written and interpersonal communication skills including the ability to effectively communicate with multiple departments and all levels of the organization
  • Strong initiative, self-motivated and problem-solving abilities
  • Excellent organizational skills including the ability to effectively manage time and the prioritization of tasks
  • A passionate gamer with deep knowledge of the industry, particularly RPG’s
  • Passion and knowledge of all things Harry Potter and all related social channels
  • Working knowledge and understanding of British culture (speaking authentically)
  • Comfortable and willing to be on camera
  • Passion for and familiarity with brand communications and marketing is a plus

Advanced Game Systems Software Engineer

The Job

Avalanche, a division of WB Games Inc.,is seeking an Advanced Game Systems Software Engineer to join our growing team of talented industry veterans working on our upcoming game Hogwarts Legacy, a new open world, action RPG set in the Wizarding World.

This person will work closely with the project engineering, art, and design leads to develop high-quality game features for AAA games for Next Generation platforms. They must demonstrate high competency for gameplay and feature development and a true passion for game development. Moreover, will own a variety of gameplay systems that will drive the game missions and quest features.

The ideal candidate is hard-working, hands-on, self-motivated, process-driven, and customer-oriented. This individual has a passion for developing software applications using a variety of technologies.

The Daily

  • You will be developing and implementing key game systems and features, as well as integrating with internal and external shared services and libraries.
  • Participate in all parts of the development process from concept through to live-ops
  • Work closely with the project engineering team to architect and develop high quality, low-latency, and highly responsive code
  • Perform peer code reviews and champion a high standard of code excellence
  • Collaborate with the design team to build gameplay systems and supporting tools
  • Work with design and product teams for feature viability, costing, design completeness, and risk assessment
  • Mentor junior engineers and provide design guidance on new features
  • Self-manage programming tasks and coordinate with the production team
  • Assess new market trends, features, technologies, and emerging techniques to stay competitive

The Essentials

  • 5+ years of professional software engineering experience, working on cross-functional teams
  • Experience on at least two successfully-published game titles or equivalent
  • Bachelor’s Degree in Computer Science (or a related field) or equivalent work experience
  • Proficiency in C++ (Templates, Exception Handling, Multi-Threading, etc.)
  • Computer Science fundamentals in object-oriented design, algorithms, and data structures
  • Strong 3d Math (Linear Algebra, Vector/Matrix Math, Quaternions, etc.)
  • Knowledge of Console and/or PC development best practices
  • Proficient experience with the Unreal Engine 4 (Core systems, player input, game modes, user interfaces, etc.)
  • Exceptional understanding of all game development disciplines and their inputs into the content pipeline
  • Strong problem solving, debugging, and troubleshooting skills
  • Clear, concise, and transparent communicator – both written and verbal
  • Be a self-motivated team player with a positive attitude and strong work ethic
  • Ability to self-manage when given prioritized goals and objectives
  • Seek out opportunities to improve technically and professionally
  • A passion for video games

Good to Have

  • Understanding of Unreal Engine Blueprints
  • Understanding of the Unreal Engine 4 Multiplayer and Network Protocols
  • Experience with scripting languages such as Python

Senior VFX Software Engineer

The Job

Avalanche Software, a division of WB Games Inc. seeks a Senior Visual FX Software Engineer with rendering and special effects experience to join our talented team working on upcoming AAA console title Hogwarts Legacy.
As a member of our studio’s engineering team, you will collaborate with designers, artists, and other engineers to develop immersive gameplay experiences with industry leading visuals.
Candidates must demonstrate high competency for rendering, feature development, and a true passion for game development. The ideal candidate is hard-working, hands-on, self-motivated, process-driven, and customer-oriented. Collaboration with VFX artists and designers is essential as the candidate will be helping drive and realize both special effect visuals and underlying effects technology in the game.

The Daily

Design, author, maintain and refactor visual and effects systems to meet all design, technical and schedule requirements.

  • Collaborate with technical leadership to help establish overall technical design and architecture.
  • Work in concert with VFX artists and content creators to engineer solutions that satisfy design and content vision.
  • Work with QA and technical leadership to ensure the performance, stability and accuracy of code and authoring systems by identifying, communicating, and resolving defects.
The Essentials
  • 5+ years of professional software engineering experience, working on cross-functional teams.
  • Experience with HLSL/GLSL, special effects, and advanced mathematics.
  • Strong knowledge of several real-time rendering topics (lighting, shading, shadows, global illumination, post-processing, etc.)
  • Thorough knowledge and comfort with object-oriented programming concepts
  • Excellent debugging skills and understanding of graphics optimization issues.
  • Ability to architect, program and optimize C/C++ in existing or new systems.
  • Strong verbal communication skills, ability to easily communicate technical topics with both engineers and non-technical people.
  • Ability to self-manage when given prioritized goals and objectives.
Nice to Have
  • Work in OpenCL/CUDA or other massively parallel general processing paradigms.
  • Knowledge of Graphics APIs (DirectX 11/12, Consoles) and graphics pipelines.
  • Experience with scripting languages such as Python.
  • Experience with the Unreal Engine 4; familiarity with Niagara.
  • Technical demo or publication(s) are a plus.

Senior Character Artist

The Job

Avalanche, a division of WB Games Inc., is seeking a Senior 3D Character / Tech Artist to join our growing team of talented industry veterans working on our upcoming game Hogwarts Legacy, a new open world, action RPG set in the Wizarding World.

This role is for an experienced game artist who has vast 3d experience in all facets of the character pipeline and has experience in creating realistic human characters, clothing, and creatures. This position also requires candidates to be technically oriented, so they are able to understand and can help to improve current pipelines while keeping up with any advancements in technology.

An artistic/ technical hybrid candidate with a fun, easy going personality with hard working ethics and a proven record of experience is most welcome.
This candidate will not only help polish assets and get character assets into our Unreal Character Creator, but will also help create assets within our existing head/morph system, hair system, clothing system, texture system, fur system, skin system, and all other character related “systems” etc.
This person must understand Unreal and the PBR workflow in creating packed textures and setting up Materials that work in the Unreal Environment. You should have a deep understanding of texture maps, UVs, baking, and extracting textures from scanned data is essential. You must understand Substance Painter, Zbrush, Maya, topology, and game optimization.

One week you might be working on a character or a clothing piece, the next, you might be polishing heads, textures, or other “character” related tasks. You must be flexible and be able to multitask and ready to take on any challenge that presents itself.
Candidates must provide an online portfolio and be able to provide examples of High-resolution modelling, both organic and hard surface as well as game resolution assets.

The Daily

  • Work closely with Dept. Lead/ Art Director over all character related pipelines
  • Document workflows and pipelines within a character style guide
  • Create both Organic and Hard Surface Models
  • Create Human and Creature Anatomy/ Faces
  • Create high resolution source assets in an industry standard sculpting/modeling package (Zbrush, Maya)
  • Create low-poly, efficient, animation ready assets from high resolution source assets
  • Create animation ready topology
  • Create textures from photo realistic to hand-painted using a variety of styles
  • Create high detailed Normal maps and AO maps
  • Prepare outsourced work for integration to the game
  • Prove to be a “GameMaker” by assisting in the creation of other game-ready assets such as environment pieces, props, etc. as needed
  • Work in Unreal
  • Morph Targets

The Essentials

  • Character Creation experience on multiple games and potentially feature films
  • Prefer an emphasis in human anatomy, character, and creature design/modeling/animation
  • Preferred: 4-year 2D/3D art degree with excellent fundamental art skills such as lighting, composition, scale, and color, as well as critique skills or equivalent experience
  • Technical and Artistic abilities, candidates must be able to show demonstrable background in traditional art
  • 5+ years’ experience in game development modeling and texturing 3D assets and have shipped AAA titles as a Character Artist
  • Expert understanding of game asset development processes, limitations, and dependencies
  • Exceptional visual and technical understanding in sculpting, 3D modeling & surfacing (both high- & low-resolution game assets).
  • Exceptional Human and animal anatomy knowledge.
  • Must have experience using the U4 pipeline creating characters
  • Hair/ Fur experience
  • PBR workflow
  • Excellent communication, time management, and organizational skills. Able to meet and manage multiple deadlines/weekly sprints and competing priorities
  • Flexible and easy-going attitude while also task driven, self-motivated, reliable and proactive
  • Attention to detail is a must
  • Team player who works well with co-workers and other departments
  • Rigging experience helpful
  • Candidates should have Expert Level software experience with:
    • Maya, Zbrush, Adobe/Photoshop, Substance Painter, 3D Coat, Marmoset
    • Unreal
  • Beneficial Experience:
    • Substance Designer, Marvelous Designer, Mari, Wrap3,
    • 3D Generalist (understanding of 3d pipeline)

Advanced Platforms Engineer

The Job

Avalanche Software, a division of WB Games Inc. seeks an Advanced Platforms Software Engineer with game console experience to join our talented team working on upcoming AAA console title Hogwarts Legacy. As a member of our studio’s platform engineering team, you will be focused on delivering our immersive game on the latest next-generation consoles and high-end PC platforms. Candidates must have experience with game console hardware, be adept at using performance and debugging tools, and have an intuition and desire to push hardware to its limits. The ideal candidate is hard-working, hands-on, self-motivated, process-driven, and results-oriented.

The Essentials

  • 5+ years of professional software engineering experience, working on cross-functional teams
  • Experience on at least two successfully published game titles on modern game consoles
  • Excellent analytical, problem-solving, and debugging skills
  • Ability to architect, program and optimize C/C++ in existing or new systems
  • Strong understanding of multi-threaded programming, experience with balancing workloads across multiple cores or hardware units
  • Thorough knowledge and comfort with object-oriented programming concepts
  • Strong verbal communication skills; ability to easily communicate technical topics with both engineers and non-technical people
  • Ability to self-manage when given prioritized goals and objectives
  • Understanding of all major game hardware systems and how they work together
  • Bachelor’s Degree in Computer Science (or a related field) or equivalent work experience
Pluses
  • Experience with Unreal Engine 4
  • Familiarity with GPU pipelines and shaders
  • Experience with scripting languages such as Python

Senior UI Software Engineer

The Job

Avalanche Software, a division of WB Games Inc., seeks a Senior UI Software Engineer to join our talented team working on upcoming AAA console title Hogwarts Legacy. As a member of our studio’s UI team, you will be working directly with designers, artists, and engineers to deliver our immersive game on the latest next-generation consoles and high-end PC platforms.

Candidates must have a passion for creating top-notch user experiences, from the overall presentation to the user interaction. Experience with shipped games built on Unreal Engine and UMG required. The ideal candidate is collaborative, hard-working, hands-on, self-motivated, and results oriented.

The Essentials

  • 5+ years of professional software engineering experience, working on cross-functional teams
  • Experience building user interfaces on at least two successfully published game titles on modern game consoles or PC
  • Ability to architect, program and optimize C/C++ in existing or new systems
  • Exceptional knowledge of UMG blueprints
  • Ability to work with unfamiliar code to connect UI to various game systems
  • Excellent analytical, problem-solving, and debugging skills
  • Thorough knowledge and comfort with object-oriented programming concepts
  • Strong verbal and written communication skills
  • Ability to easily communicate technical topics with both engineers and non-technical people
  • Ability to self-manage when given prioritized goals and objectives
  • Bachelor’s Degree in Computer Science (or a related field) or equivalent work experience
Pluses
  • Experience in handling game console technical requirements
  • Experience with Unreal Engine’s Slate and/or Canvas APIs
  • Familiarity with shaders and materials programming
  • Experience with scripting languages such as Python
  • Experience with Photoshop or equivalent

Marketing Manager

The Job

WB Games Inc., is looking for a Marketing Games Manager (MGM) to join the development team at Avalanche.

The MGM will be responsible for working closely with the core development team and WB Games Burbank Brand Marketing, Content Marketing, and Integrated Communications team to develop and facilitate marketing assets and tactics throughout the product lifecycle.

The Daily

  • Manage product lifecycle from concept, launch, and live operations, and evangelize the game, its vision, and core mechanics across the business in WB Games Burbank.
  • Be the expert on the IP and ensure the game and product communications/assets stay authentic to the IP
  • Identify and communicate risks between development schedules and marketing expectations
  • Manage how the key features and mechanics fit into the game from a consumer communications standpoint
  • Responsible for in-game content creation for product planning, including SKU plans and marketing offers.
  • Be the main liaison between core development team and WB Games Burbank team in shaping marketing campaign plans and assets
  • Help inform development decisions and timelines as it relates to marketing needs and campaign assets
  • Work closely with Creative Director and Producer to produce high-quality game assets for marketing campaign, social extensions, and PR editorial needs
  • Lead the Community Team and identify and develop strategies and tactics for establishing and growing online communities around Avalanche and its products. Cultivate Studio/Product Brand image and reputation by managing an online presence that maintains consumer engagement
  • Update WB Games Marketing teams on game development milestones and game updates to constantly inform and recommend adjustment to Marketing, Integrated Communications, and Content Marketing programs
  • Train Producers and other development staff on best practices for demonstrating product to external parties. Where appropriate, serve as product spokesperson and demonstrate product at trade shows and events.

The Essentials

  • Bachelor’s degree in Marketing, Communications, Business or related field required.
  • Master’s degree preferred.
  • 5+ years marketing experience within a product development organization required.
  • At least 3 years’ experience within the videogames industry preferred.
  • Prior experience working for (or closely with) a game developer preferred.
  • Is able to effectively present and demonstrate products to internal and external audiences, including Sales and Journalists.
  • Must have thorough understanding of the game development process and cycles.
  • Requires a strong competitive knowledge of the games market (e.g. past and current game feature sets, title performance, marketing tactics, etc.).
  • Excellent communication skills required, both written and verbal. Must be able to manage communications effectively across a worldwide organization.
  • Must have strong organizational skills and be able to manage multiple products simultaneously.
  • Must be collaborative
  • Must be a resourceful and creative problem solver.
  • Requires a self -starter with high level of initiative.
  • Strong sense of ownership required.